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Cinema 4D to After Effects Tutorial: Plasma TV

Nick over at GreyScaleGorilla.com has posted a new super helpful Cinema4D to After Effects tutorial. From Nick: “In this tutorial, I will show you how to prepare a cinema 4D scene file for export to After Effects. First, we will model, light and animate a simple flat-screen TV. Then, we will export the scene to After Effects where we will use Trapcode Particular to add snow and use the camera data from C4D to add the screen on the TV and text on the side.”

By |December 12th, 2011|Categories: Rendering, Workflow, Tutorials|0 Comments

City Kit – By Grey Scale Gorilla

City Kit is a great city generation system from the Gorilla. There is a making of video on vimeo HERE. Gives you the quick run down, looks powerful and useful. In the words of the Gorilla City Kit “builds realistic looking cities in Cinema 4D with a click of a button. Customize your city kit with your own buildings, settings and sizes.” It also comes with lighting rigs for day and night! Check it out HERE to get all the details and purchase.

By |May 7th, 2011|Categories: Advanced Render, Rendering, Global Illumination, Linear Workflow, Tutorials|0 Comments

Save time with Motion Blur in Cinema4D R13

Kyle Franke from Isotope Theory has made THIS great tutorial explaining the extremely useful method of exporting Motion Vectors out of Cinema4D and using RevisonFX’s Real Smart Motion Blur to achieve excellent results.

The advantage to using RSMB is that you are able to adjust motion blur as a post effect and skip the very time cosuming step of rendering motion blur out of Cinema4D.

By |December 9th, 2011|Categories: Advanced Render, Rendering, Workflow, Tutorials|0 Comments

R13 Rendering and Character Animation with Chris Schmidt

Saw a cool tutorial over at chicagoc4d.com. Chris Schmidt goes in depth with the new Cinema4D release. From chicagoc4d.com “Chris got his copy of Cinema 4D R13 the morning of our meeting, and as usual didn’t waste any time diving deep into the new features. In this video he starts with the Physical Camera, Physical Render, Motion Blur and other great new rendering features. He then moves on to the incredible new character animation tools. The highlight of this video has to be the zombie.” Check it out HERE

By |December 1st, 2011|Categories: Advanced Render, Rendering, Workflow, Global Illumination, Linear Workflow, Tutorials|0 Comments

Renderfeed now supports Surface Spread

Frank Willeke who is the mastermind behind all the content at www.c4d-jack.de has created Surface Spread, a great environment generation plug in, and it is now supported by Renderfeed. Our friends over at 3devotion.com turned us onto this great plug in. You can see some examples of how 3devotion used it in there teaser video seen HERE. Some of the features of Surface Spread includes are creating landscape scenes, distributing objects according to geological rules, generating parametric landscapes / terrains, generating parametric rocks and stones. With purchase of the plug in you get a shader for infinite color variation and a nice plant library.

By |October 31st, 2011|Categories: Advanced Render, Rendering, Workflow, V-Ray, Global Illumination, Tutorials|1 Comment

How to Setup And Use Sub Surface Scattering in Cinema 4D R13

Nick over at greyscalegorilla.com put out a nice tutorial about using Sub Surface Scattering. Nick says on his site “In this in-depth tutorial, I show you how to setup Sub Surface Scattering (SSS) In Cinema 4D and go into detail about how to tweak the settings for speed and accuracy. I also show you how SSS now renders with Global Illumination properly and how much faster it is when using the new Physical Renderer in R13.” Check it out and get your waxy renders on! Tutorial link HERE.

By |November 30th, 2011|Categories: Advanced Render, Rendering, Global Illumination, Linear Workflow, Tutorials|0 Comments

Hangover – C4D Render Notification Plug In

Check out this handy plug in for Cinema4D, Hangover. Just set up your renders and walk away! Hangover will send a notification to your email or to your mobile device when renders are completed. Also for a quick run down of how the plug in works Pixel Lab has done a video tutorial you can check out on his site HERE. Be sure to check out the rest of the Pixel Lab’s products and blog, great rendering resources!

By |March 10th, 2012|Categories: Articles, Workflow, Tutorials|0 Comments

Linear Workflow in Cinema4D R12 by helloluxx

Linear Workflow in Cinema4D R12 and After Effects tutorial HERE. Helloluxx has laid out the ins and outs of keeping your color profiles straight with Cinema4D R12 and Adobe After Effects. Tim also has some great Lighting Presets on the blog. Seems that helloluxx is a Cinema4D Dynamics guru, so go check out the other amazing Cinema4D and After Effects tutorial, tips and tricks he is posting for free!

By |April 1st, 2011|Categories: Advanced Render, Rendering, Global Illumination, Linear Workflow, Tutorials|0 Comments

Free Cinema 4D asset by Berd and news on his latest project for Rayban – Read the interview to download

We wanted to let you know that Berd, our artist of the month, has graciously agreed to donate a free Cinema4D asset to our audience. You can download Berd’s free C4D house, which was part of his fantastic Jubail city render, by clicking on this link: DOWNLOAD C4D FILE!

We have also just had news about Berd’s latest work, a new project for Rayban titled “Made of Music”. Working for creative agency Stinkdigital alongside 3 other designers, Berd created a very unusual music machine. This machine turns tweets into typographic music videos that will react to music. Fun! You can try it by clicking on this link: https://made-of-music.com/464115579100872705. A sample of the resulting musical art is shown as part of Berd’s portfolio on Vimeo: https://vimeo.com/96694071. Enjoy this very creative experiment…

GSG: How To Use Thinking Particles & Mograph Together

Saw this great tutorial on how complex and beautiful Mograph and Thinking Particles can be together. Head over to greyscalegorilla.com and check out the goodness!

In this tutorial Simon will show how to work (or play-around) with Thinking Particles to build event-based particle systems. He also shows how to combine TP with mograph so you can create a particle system then add a more complexity to your animation with your favourite Mograph-effectors.