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Free Cinema 4D asset by Berd and news on his latest project for Rayban – Read the interview to download

We wanted to let you know that Berd, our artist of the month, has graciously agreed to donate a free Cinema4D asset to our audience. You can download Berd’s free C4D house, which was part of his fantastic Jubail city render, by clicking on this link: DOWNLOAD C4D FILE!

We have also just had news about Berd’s latest work, a new project for Rayban titled “Made of Music”. Working for creative agency Stinkdigital alongside 3 other designers, Berd created a very unusual music machine. This machine turns tweets into typographic music videos that will react to music. Fun! You can try it by clicking on this link: https://made-of-music.com/464115579100872705. A sample of the resulting musical art is shown as part of Berd’s portfolio on Vimeo: https://vimeo.com/96694071. Enjoy this very creative experiment…

Chat and Cinema 4D Quick Tips by EJ Hassenfratz from Eyedesyn.com

We sat down with Emmy award winning motion designer EJ Hassenfratz, a well-known member of the online Cinema 4D community who has extensive and varied experience in the motion graphics industry.

EJ runs his own freelance business, eyedesyn. In addition to being a Lynda.com Cinema 4D course author, he frequently works for MAXON, representing them at trade shows, user groups, and beta testing CINEMA 4D.

Thanks again EJ for providing us with some useful C4D quick tips on Vine and for patiently answering our many questions!

Renderfeed: EJ, how did you start out in motion graphics? Was this your childhood dream or did you decide to go into motion graphics later in life?

(EJ) Thanks for having me! My background in motion graphics is unique I’d say. I know a lot of designers who wanted to become a designer after being inspired by an artist or seeing some amazing graphics piece in a movie or on TV. My main inspiration to become a motion graphics artist was mainly through my dad and my uncle. Both are amazing graphic designers and art directors, so growing up my dad would take me to his work in the graphics department and I’d be sitting there messing around drawing on the Quantel Paintbox. I would draw a ton and never really got into Photoshop or After Effects until college, really. My dad gave me my first internship at his TV station he worked for and I just tried to soak up all the knowledge I could considering my major was in Fine Arts, I never learned After Effects or any 3D in college so I’m 100% self taught in motion graphics.

Renderfeed: Your background is primarily in broadcasting – how is this helping you […]

By |July 15th, 2014|Categories: Design, Articles, Portfolio, Advanced Render, Rendering, Tutorials|0 Comments

Renderfeed Artist Profile – Chaotic Atmospheres

Renderfeed: Tell me a little bit about yourself and about your life as a designer in Geneva!

(Istvan) I started my career as a graphic designer: After completing my college education, I joined college friends of mine who had started their own graphic design studio. I ended up working for them for five years. But after so much time working for someone else, I started to feel as if I was “dissolving” my own universe and style. I was deeply implicated in every project I was working on, but had no control over any of the projects because they were not really mine. So, one day, I decided to take a break, to go free-lance and to rediscover my own style. It’s strange, but I don’t even remember which specific event led me to this decision!

Right now I’d define myself as a digital artist rather than as a graphic designer, even if the work is similar. I work anywhere between twelve to fifteen hours per day on my computer. So my “working” life is closely related to my online life.

Outside of that, in Geneva, I’ve got my family, my friends, my “normal” life. My neighbors don’t know about my work (and nobody calls me “Istvan” because that’s not my real name).

Renderfeed: Your work is very unique. There is a strong influence of mathematics and poetry in it. Can you explain what inspired you to develop such a personal style?

(Istvan) First of all, thank you! As a creative, getting a “unique” style is some sort of accomplishment (and it’s harder to be “unique” today than before the internet era). However, I never tried to have a unique style. In fact, quite the opposite happened: I used […]

By |June 23rd, 2014|Categories: Design, Artist, Fluids, Articles, Portfolio, Rendering|0 Comments

Chat and Cinema 4D Tutorial 20 by Ben Watts from Benwattsdesign.com

We recently had a chat with Australian motion designer Ben Watts, who has been supplying the Cinema 4D community with some great C4D tutorials.  In his latest tutorial he teaches us how to create a fire to smoke transition in Cinema 4D using a matchstick model: https://vimeo.com/97395484 Ben’s tutorials are engaging and easy to follow, so we encourage you to set aside some time to watch a few of them! Below you will find an excerpt of our chat with Ben:

Renderfeed: Tell us a bit about yourself and your work!

(Ben Watts) I’m a self-taught motion designer & 3d generalist from Swan Hill, Victoria, Australia. I’ve been using After Effects since 2007 and started out with 3d in 2009 using 3ds Max. For the last 7 years or so I’ve created hundreds of animations for music video’s, TV spots & promo video’s among others. Most recently I’ve been focusing on teaching motion design and VFX.

Renderfeed: When did you start working with C4D?

(Ben Watts) I’ve been using Cinema 4D since the middle of 2013.

Renderfeed: What do you like about Cinema4D as a 3D software package and why do you choose to work with it?

(Ben Watts) I love how easy it is to work with Cinema 4D. Around the middle of last year I was doing a lot of animation & rendering for Television and I needed software that enabled me to get these renders out to clients faster. Cinema 4D seemed like the perfect fit with its MoGraph toolset.

Renderfeed: What features do C4D users struggle with the most and how can your tutorials help?

(Ben Watts) I get a lot of emails regarding the set up of particle and fluid simulations. My tutorials cover all different topics but there’s more of a focus on VFX orientated […]

By |June 10th, 2014|Categories: Design, Articles, Portfolio, Rendering, Workflow|0 Comments

Renderfeed Artist Profile – Murat

Renderfeed: Murat, first of all, thank you very much for taking the time to sit down with us. Can you start out by telling us a little bit about yourself and about your central statement: “I am refractive and my art is the refraction of my life.”?

(Murat) Although I don’t like using words to describe my work, I actually did write this statement. I see life experience as light and whenever it passes through a prism, it is being refracted. I see myself as water or as a diamond that disperses light in the rainbow colors. Whatever happens in my life is being translated and painted on a canvas. Art is refraction to me.

Renderfeed: Let’s travel back to your childhood: You had a very multinational upbringing: born in Prague, a childhood spent in Paris, High School in Ankara…How did this influence your work?

(Murat) Well, I do not really remember my childhood. It is like I was someone else. So consciously nothing really influenced my work. I guess I was a happy child.

Renderfeed: What were the major artistic influences that shaped your life? Did you admire any artists in particular?

(Murat) I don’t really get influenced or inspired, I always prefer experimenting new concepts and techniques. I enjoy the works of Erwin Olaf. Storm Thorgerson, who sadly pasted away last year, is also one of my favorite artists.

Renderfeed: Did you go to university and if so, what did you study? If university wasn’t part of your plans after graduating from high school, what led you to the decision to jump straight into work?

(Murat) I subscribe to the motto of “We don’t need no education”. I went to Istanbul Bilgi University and studied Photography/Video. I went there as […]

By |July 18th, 2014|Categories: Design, Artist, Videos, Articles, Rendering|0 Comments

Renderfeed Artist Profile – Berd

Renderfeed: Tell me a little bit about yourself and about your life as a designer.

(Berd) Hello everyone, my name is Miquel, although I’m better known in the design community as “Berd”. I’m 25 years old and I’m from Barcelona in Spain. Currently I live in London.

I started out studying computer science in college, because I knew I wanted to work with computers. But soon I found that it wasn’t what I had expected and I changed to study design instead, all thanks to a designer friend of mine who was kind enough to show me what he was working on.

I came to London a few months ago and I am currently a freelance designer for Stinkdigital (http://www.stinkdigital.com/en/). Stinkdigital is an award-winning production agency with offices in New York, London and Paris. They specialize in interactive content, animations and web development for clients such as Google, Rayban, IBM and many others. Right now I am working on a 2D motion design for Rayban.

Renderfeed: How did Stinkdigital find and recruit you?

(Berd) They actually found my portfolio on the Internet and they liked what they saw. My profile was a good fit for the Rayban project.

Renderfeed: How did you come up with the artistic name “Berd”

(Berd) Berd is a combination of the English “bird” and “verd”, the word for the color green in my native language, Catalán. I like the bird metaphor: Birds never stay in the same place for long; they keep flying, a bit like me, moving from client to client, from project to project. And needless to say, green is my favorite color!

Renderfeed: What type of work do you specialize in?

(Berd) I like to define myself as a motion graphic designer, with a focus on 3D […]

By |May 28th, 2014|Categories: Design, Articles, Portfolio, Rendering, Workflow|0 Comments

Renderfeed Artist Profile – Luca Viola

Renderfeed: Tell me a little bit about yourself and about your life as a designer in England.

(Luca) My name is Luca Viola. I am 28 years old and I am from a little town in the North of Italy, not too far from Genoa. I moved to the United Kingdom 7 years ago because I wanted to experience a different country and I always thought London was a wonderful city, especially for the creative arts. So that’s where I started my life abroad, working as a barista in various London coffee shops. Later I actually moved to Brighton as a result of landing a job as Junior Creative 3D Designer at creative agency Bolder Creative

Renderfeed: How did you find your passion for 3D design?

 (Luca) I always had a passion for illustration and design: First it was pencil on paper – ever since I was little I used to draw all the time. I was the only one in my family and none of my friends shared my passion, so every afternoon after school I was at home drawing. I used to draw comics. I remember my favorites were Spawn by Greg Capullo and Frank Miller’s Sin City. I used to draw them on big A3 paper and put them on the wall in my room.

A couple of years ago I moved from traditional to digital art and finally I found 3D to be my choice for illustrations.

 I love my actual life as a designer; it’s amazing how every day I can do what I like and work for such big clients.

Renderfeed: What type of work do you specialize in?

(Luca) I specialize in 3D illustration and I also do a lot of Photoshop pieces. I personally […]

By |May 8th, 2014|Categories: Design, Portfolio, Advanced Render, Rendering|0 Comments

Renderfeed studio profile – Vogner

Vogner is a creative studio with a passion for motion design. Using a variety of techniques, LA-based Vogner strives to bring the clients’ vision to life through live action, design and animation. We chatted to founders Graham and Patrick about their studio and asked them about their favorite projects!
Renderfeed: Patrick, Graham, thanks for taking the time to sit down with us. Can you start out by telling us a little bit about yourselves? How long you have been working in the animation industry?

(Patrick) Thank you as well! Both Graham and myself come from a background in design ranging from print, footwear/product design and motion graphics. We both have had a focus in the Motion Graphics design industry for 10+ years.

Renderfeed: Let’s travel back to your childhood: Where did you go to school, and what classes did you study? What helped prepare you to become the artists that you are today?

(Patrick) From a young age I was always very interested in various forms of art. The first medium that really caught my interest was silk screening, which evolved into graphic arts to create intricate designs that could not have been printed otherwise. I attended Loyola Marymount University here in Los Angeles and graduated with a degree in graphic design. At school I was introduced to Motion Graphics and got my first internship at Buck design, which led to my first job there learning the ins and outs of the industry. After that I started freelancing around Los Angeles, New York, Copenhagen and Milan, where I got a chance to see a variety of techniques and had the opportunity to work with some very talented and passionate people.

(Graham) I was also interested in art and crafting with […]

By |March 24th, 2014|Categories: Design, No Blog, Articles, Rendering, Workflow, Uncategorized|0 Comments

Renderfeed Artist Freebie – Luca Viola – Arcade Models

Renderfeed’s recent Artist Interview star, Luca Viola was kind enough to pass along some of his models that he used to make his beautiful Pac Man frames!
You can download them HERE or click on the image above, enjoy! Many thanks to Luca for his time and assets!

By |May 14th, 2014|Categories: Design, Articles, Portfolio, Advanced Render, Rendering, V-Ray, Linear Workflow|0 Comments