We recently had a chat with Australian motion designer Ben Watts, who has been supplying the Cinema 4D community with some great C4D tutorials.  In his latest tutorial he teaches us how to create a fire to smoke transition in Cinema 4D using a matchstick model: Ben’s tutorials are engaging and easy to follow, so we encourage you to set aside some time to watch a few of them! Below you will find an excerpt of our chat with Ben:

Renderfeed: Tell us a bit about yourself and your work!

(Ben Watts) I’m a self-taught motion designer & 3d generalist from Swan Hill, Victoria, Australia. I’ve been using After Effects since 2007 and started out with 3d in 2009 using 3ds Max. For the last 7 years or so I’ve created hundreds of animations for music video’s, TV spots & promo video’s among others. Most recently I’ve been focusing on teaching motion design and VFX.

Renderfeed: When did you start working with C4D?

(Ben Watts) I’ve been using Cinema 4D since the middle of 2013.

Renderfeed: What do you like about Cinema4D as a 3D software package and why do you choose to work with it?

(Ben Watts) I love how easy it is to work with Cinema 4D. Around the middle of last year I was doing a lot of animation & rendering for Television and I needed software that enabled me to get these renders out to clients faster. Cinema 4D seemed like the perfect fit with its MoGraph toolset.

Renderfeed: What features do C4D users struggle with the most and how can your tutorials help?

(Ben Watts) I get a lot of emails regarding the set up of particle and fluid simulations. My tutorials cover all different topics but there’s more of a focus on VFX orientated stuff – fire & smoke effects etc.

Renderfeed: If you were in charge of designing the next C4D version, which features would you add or enhance?

(Ben Watts) I’d really love to see material instancing implemented into C4D. I was coming from a 3ds Max background; building complex shaders was something I really enjoyed creating and material instancing really made life easier.

Renderfeed: Have you ever used a render farm and if so, which factors influence your choice of farm?

(Ben Watts) No, I’ve never used a render farm but it sounds like heaven, maybe in the near future.