Nick over at greyscalegorilla.com put out a nice tutorial about using Sub Surface Scattering. Nick says on his site “In this in-depth tutorial, I show you how to setup Sub Surface Scattering (SSS) In Cinema 4D and go into detail about how to tweak the settings for speed and accuracy. I also show you how SSS now renders with Global Illumination properly and how much faster it is when using the new Physical Renderer in R13.” Check it out and get your waxy renders on! Tutorial link HERE.