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How to Setup And Use Sub Surface Scattering in Cinema 4D R13

Nick over at greyscalegorilla.com put out a nice tutorial about using Sub Surface Scattering. Nick says on his site “In this in-depth tutorial, I show you how to setup Sub Surface Scattering (SSS) In Cinema 4D and go into detail about how to tweak the settings for speed and accuracy. I also show you how SSS now renders with Global Illumination properly and how much faster it is when using the new Physical Renderer in R13.” Check it out and get your waxy renders on! Tutorial link HERE.

By |November 30th, 2011|Categories: Advanced Render, Rendering, Global Illumination, Linear Workflow, Tutorials|0 Comments

Renderfeed’s Upload/Download Speeds now 5x Faster!

Hello All!

Just wanted to drop a line and let you know what we have been up to over here at Renderfeed. We are always continuing to improve and tighten up the service.

Recently we have upgraded our internet to give users up to 5 times faster upload and download speeds, making Renderfeed quicker than ever!

Thanks to all that have subscribed and we look forward to helping you get your renders done quickly in the future!

By |November 28th, 2011|Categories: Uncategorized|0 Comments

Renderfeed updates with Client list and Reviews of service!

It has been a great year so far and Renderfeed is happy to announce the new laundry list of clients and what they have been saying about using Renderfeed! Take a look at the new client list HERE that includes studios such as The Mill, Toch Studios and Google! Also check out what the kind customers such as 4DTheives and 3Devotion have had to say about the service HERE!

By |November 17th, 2011|Categories: Articles, Rendering, Workflow|0 Comments